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<title>dominique.biesmans.com</title>
<link rel="alternate" type="text/html" href="http://dominique.biesmans.com/" />
<modified>2008-01-16T12:22:56Z</modified>
<tagline>News (or not) about indie game development, toy projects, code snippets, geeky stuff, etc..</tagline>
<id>tag:,2008:/2</id>
<generator url="http://www.movabletype.org/" version="3.15">Movable Type</generator>
<copyright>Copyright (c) 2008, Dominique</copyright>
<entry>
<title>Super Mario Galaxy</title>
<link rel="alternate" type="text/html" href="http://dominique.biesmans.com/archives/2008/01/super_mario_gal.html" />
<modified>2008-01-16T12:22:56Z</modified>
<issued>2008-01-16T11:30:10Z</issued>
<id>tag:,2008:/2.18</id>
<created>2008-01-16T11:30:10Z</created>
<summary type="text/plain">I got a Wii for my birthday a few months ago, and I haven&apos;t had that much fun playing games, since a very long time. Take for instance Super Mario Galaxy. According to Game Rankings the best game since Ocarina...</summary>
<author>
<name>Dominique</name>


</author>
<dc:subject>Game Reviews</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://dominique.biesmans.com/">
<![CDATA[<p>I got a <a href="http://en.wikipedia.org/wiki/Wii">Wii</a> for my birthday a few months ago, and I haven't had that much fun playing games, since a very long time. Take for instance <a href="http://wii.nintendo.com/site/supermariogalaxy/">Super Mario Galaxy</a>. According to <a href="http://www.gamerankings.com/itemrankings/simpleratings.asp">Game Rankings</a> the best game since <a href="http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time">Ocarina Of Time</a>. I don't know about that, but it's the best Wii game I've played so far, that's for sure.</p>

<p>It's the first really successful translation of a 2D platform gameplay mechanic to 3D. Maybe it's the 'gravity system' (most objects you can walk on are like little planets with gravity pulling you towards it from all sides, no matter how small they are), the excellent camera movement (lot's of 3rd person games have the tendency to get that wrong) and the rewarding pulling of 'star bites'  (little stars) towards you by pointing at them with the <a href="http://en.wikipedia.org/wiki/Wii_Remote">Wiimote</a>. Also, the music is just perfect and the difficulty is exactly right (for me that is) with challenging but not ridiculously difficult bosses. It's all balanced very well, and it's, simply, fun! So if you're looking for a great game to buy a Wii for, you can stop looking! If you allready have a Wii, you should be playing the game right now instead of reading this!</p>

<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/qA0vLrwuQHE&rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/qA0vLrwuQHE&rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object><br />
</p>]]>

</content>
</entry>
<entry>
<title>Yak&apos;s &apos;Space Giraffe&apos;</title>
<link rel="alternate" type="text/html" href="http://dominique.biesmans.com/archives/2007/03/yaks_space_gira.html" />
<modified>2007-03-11T14:29:45Z</modified>
<issued>2007-03-11T13:57:59Z</issued>
<id>tag:,2007:/2.17</id>
<created>2007-03-11T13:57:59Z</created>
<summary type="text/plain">Jeff &apos;Yak&apos; Minter is perhaps one of the most important video game designers/programmers in history, and he&apos;s one of the _very_ few (the only one?) that just kept on doing whatever he was doing, making great games, the way he...</summary>
<author>
<name>Dominique</name>


</author>
<dc:subject>Game Industry</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://dominique.biesmans.com/">
<![CDATA[<p>Jeff 'Yak' Minter is perhaps one of the most important video game designers/programmers in history, and he's one of the _very_ few (the only one?) that just kept on doing whatever he was doing, making great games, the way he likes them. No compromises.<br />
 <br />
You can read all about him at <a href="http://en.wikipedia.org/wiki/Jeff_Minter">this wikipedia entry</a>, or at the official <a href="http://www.llamasoft.co.uk/">Llamasoft site</a>.</p>

<p>In this post I just want to tell you about his upcoming xbox 360 game (it will be on <a href="http://www.xbox.com/en-US/games/livearcade/default.htm">xbla</a>) <a href="http://en.wikipedia.org/wiki/Space_Giraffe">Space Giraffe</a>, which, in it's current form, looks like a high paced psychedelic shooter with some game play elements from Tempest and a Giraffe as the main character. I'm looking forward to playing this one (althought I don't owe a xbox 360 ... yet).</p>

<p>His journal is actually quite fun to read, and you can find it here : <a href="http://stinkygoat.livejournal.com/">http://stinkygoat.livejournal.com/</a>.</p>

<p><a href="http://dominique.biesmans.com/archives/images/Spacegiraffe.jpg"><img alt="Spacegiraffe.jpg" src="http://dominique.biesmans.com/archives/images/Spacegiraffe-thumb.jpg" width="320" height="240" /></a></p>]]>

</content>
</entry>
<entry>
<title>Pulp Fiction &amp; bunnies</title>
<link rel="alternate" type="text/html" href="http://dominique.biesmans.com/archives/2006/10/pulp_fiction_bu.html" />
<modified>2007-03-12T08:37:41Z</modified>
<issued>2006-10-25T08:02:14Z</issued>
<id>tag:,2006:/2.16</id>
<created>2006-10-25T08:02:14Z</created>
<summary type="text/plain">Edit : the youtube link [removed] is invalid. Check out the original site with Pulp Fiction in 30 seconds and all the other fragments in full flash glory....</summary>
<author>
<name>Dominique</name>


</author>
<dc:subject>Miscellaneous</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://dominique.biesmans.com/">
<![CDATA[<p>Edit : the youtube link [removed] is invalid. Check out the <a href="http://www.angryalien.com/">original site</a> with <a href="http://www.angryalien.com/0605/pulpfictionbuns.asp">Pulp Fiction in 30 seconds</a> and all the other fragments in full flash glory.</p>

<p><a href="http://www.angryalien.com/0605/pulpfictionbuns.asp"><br />
<img alt="pulpbunnies" src="http://dominique.biesmans.com/archives/images/pulpbunniessmall.jpg" width="270" height="203" /></a><br />
</p>]]>

</content>
</entry>
<entry>
<title>Hammer Heads</title>
<link rel="alternate" type="text/html" href="http://dominique.biesmans.com/archives/2006/07/hammer_heads.html" />
<modified>2007-03-12T08:37:18Z</modified>
<issued>2006-07-16T11:47:38Z</issued>
<id>tag:,2006:/2.15</id>
<created>2006-07-16T11:47:38Z</created>
<summary type="text/plain">Hammer heads is the latest game from Nuclide, and the last one (so far) I contributed to. It&apos;s a mindless gnome smashing fest. Can you resist it?...</summary>
<author>
<name>Dominique</name>


</author>
<dc:subject>Game Industry</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://dominique.biesmans.com/">
<![CDATA[<p>Hammer heads is the latest game from <a href="http://www.nuclide.com">Nuclide</a>, and the last one (so far) I contributed to. It's a mindless gnome smashing fest. Can you resist <a href="http://nuclide.com/games/gnomes.html">it</a>?</p>

<p><a href="http://nuclide.com/games/gnomes.html"><img alt="whackagnome.jpg" src="http://dominique.biesmans.com/archives/images/whackagnome-thumb.jpg" width="250" height="188" /></a></p>]]>

</content>
</entry>
<entry>
<title>Tiny, tinier, tiniest.</title>
<link rel="alternate" type="text/html" href="http://dominique.biesmans.com/archives/2006/03/tiny_tinier_tin_1.html" />
<modified>2007-03-12T08:37:01Z</modified>
<issued>2006-03-17T08:19:17Z</issued>
<id>tag:,2006:/2.14</id>
<created>2006-03-17T08:19:17Z</created>
<summary type="text/plain">Did you ever think about building a mame cab, but decided not to, because you don&apos;t have the place to stock a large bulky cabinet? This guy has build a Micro Mame Cabinet. It has a 6.4&quot; TFT, and is...</summary>
<author>
<name>Dominique</name>


</author>
<dc:subject>Miscellaneous</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://dominique.biesmans.com/">
<![CDATA[<p>Did you ever think about building a mame cab, but decided not to, because you don't have the place to stock a large bulky cabinet? This guy has build a <a href="http://www.yvan256.net/projects/micromame/">Micro Mame Cabinet</a>. It has a 6.4" TFT, and is a bit more than 5" wide. Soon he'll be going one stap further with his <a href="http://www.yvan256.net/projects/nanomame/">Nano Mame Cabinet</a>!</p>

<p><img alt="cabinet2.jpg" src="http://dominique.biesmans.com/archives/images/cabinet2.jpg" width="200" height="150" /></p>]]>

</content>
</entry>
<entry>
<title>Retro Game Review : Manic Miner PC</title>
<link rel="alternate" type="text/html" href="http://dominique.biesmans.com/archives/2006/02/retro_game_revi.html" />
<modified>2007-03-12T08:36:48Z</modified>
<issued>2006-02-06T20:16:35Z</issued>
<id>tag:,2006:/2.13</id>
<created>2006-02-06T20:16:35Z</created>
<summary type="text/plain">Always looking for fun retro games (yep I&apos;m way in my thirties), I stumbled on this rare pearl called Manic Miner PC by Andy Noble. Manic Miner was originally a Spectrum game (I think), but I remember the c64 version....</summary>
<author>
<name>Dominique</name>


</author>
<dc:subject>Game Reviews</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://dominique.biesmans.com/">
<![CDATA[<p>Always looking for fun retro games (yep I'm way in my thirties), I stumbled on this rare pearl called <a href="http://retrospec.sgn.net/game-links.php?link=mm">Manic Miner PC</a> by <a href="http://retrospec.sgn.net/person.php?link=andy">Andy Noble</a>.</p>

<p>Manic Miner was originally a Spectrum game (I think), but I remember the c64 version. With these games it's all about perfectly timing your jumps, taking into account static & moving enemies and crumbling platforms. Collect all the keys and go to the exit. Sounds simple, doesn't it? Well, go ahead and try, this game is as hard as I remember it to be.</p>

<p><a href="http://dominique.biesmans.com/archives/images/manic miner pc2.html" onclick="window.open('http://dominique.biesmans.com/archives/images/manic miner pc2.html','popup','width=640,height=480,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://dominique.biesmans.com/archives/images/manic miner pc-thumb.jpg" width="200" height="150" border="0" /></a></p>

<p>The graphics capture the atmosphere of a true 8-bitter, though slightly updated to a 256 color palette. Sound is also quite convincing. Really, if you're looking for a challenging classic platformer, this is as good as they get. In my opinion that is, don't hesitate to comment if you think differently.</p>]]>

</content>
</entry>
<entry>
<title>Retro Fun : Flash DOOM</title>
<link rel="alternate" type="text/html" href="http://dominique.biesmans.com/archives/2006/01/retro_fun_flash_1.html" />
<modified>2007-03-12T08:36:33Z</modified>
<issued>2006-01-26T09:14:56Z</issued>
<id>tag:,2006:/2.12</id>
<created>2006-01-26T09:14:56Z</created>
<summary type="text/plain">For those of you who used to play doom, check out this flash game at Necromanthus for some goofy fun. There&apos;s also a &apos;real&apos; Doom clone in shockwave on that site, but this one seems to capture the essence of...</summary>
<author>
<name>Dominique</name>


</author>
<dc:subject>Miscellaneous</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://dominique.biesmans.com/">
<![CDATA[<p>For those of you who used to play doom, check out <a href="http://necromanthus.com/Games/Flash/doom.html">this flash game</a> at <a href="http://necromanthus.com/">Necromanthus</a> for some goofy fun. There's also a 'real' Doom clone in shockwave on that site, but this one seems to capture the essence of Doom :-)</p>

<p><a href="http://dominique.biesmans.com/archives/images/flash_doom1.html" onclick="window.open('http://dominique.biesmans.com/archives/images/flash_doom1.html','popup','width=400,height=300,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://dominique.biesmans.com/archives/images/flash_doom-thumb.jpg" width="200" height="150" border="0" /></a></p>]]>

</content>
</entry>
<entry>
<title>Open source Flash development gaining momentum</title>
<link rel="alternate" type="text/html" href="http://dominique.biesmans.com/archives/2006/01/open_source_fla.html" />
<modified>2007-03-12T08:36:19Z</modified>
<issued>2006-01-21T11:53:17Z</issued>
<id>tag:,2006:/2.11</id>
<created>2006-01-21T11:53:17Z</created>
<summary type="text/plain">I&apos;ve been keeping an eye on the flash development community for a while, as it seems to be gaining momentum. Several tools are actively being developed, and what seems to be the most interesting evolution is that you can develop...</summary>
<author>
<name>Dominique</name>


</author>
<dc:subject>Game Development</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://dominique.biesmans.com/">
<![CDATA[<p>I've been keeping an eye on the flash development community for a while, as it seems to be gaining momentum. Several tools are actively being developed, and what seems to be the most interesting evolution is that you can develop entirely in open source tools, without touching the Flash IDE (which IMO has allways been developer unfriendly).</p>

<p>The site to watch is <a href="http://osflash.org/">OSFlash</a>. Some quick links to interesting tools :<br />
<a href="http://www.mtasc.org/">MTASC</a> : A standalone Actionscript compiler.<br />
<a href="http://www.flashdevelop.org/">Flashdevelop</a> : An Actionscript IDE<br />
<a href="http://iterative.org/swfmill/">swfmill</a> : an xml to swf generator, often used as an asset library generator.</p>]]>

</content>
</entry>
<entry>
<title>Some links : Puckman, PuffBOMB &amp; Casual Game Design</title>
<link rel="alternate" type="text/html" href="http://dominique.biesmans.com/archives/2005/08/puckman_puffbom.html" />
<modified>2007-03-12T08:36:03Z</modified>
<issued>2005-08-26T19:38:54Z</issued>
<id>tag:,2005:/2.10</id>
<created>2005-08-26T19:38:54Z</created>
<summary type="text/plain">An interview with Toru Iwatani, the creator of Puckman (a.k.a. Pacman) A Ludum Dare 48h Game Programming Competition entry from a few years ago, but still a blast: PuffBOMB. An indiegamer forum thread started by James C. Smith from Reflexive...</summary>
<author>
<name>Dominique</name>


</author>
<dc:subject>Links</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://dominique.biesmans.com/">
<![CDATA[<p><a href="http://www.timesonline.co.uk/article/0,,7-1718312,00.html">An interview with <strong>Toru Iwatani</strong></a>, the creator of <a href="http://www.klov.com/game_detail.php?letter=P&game_id=9149">Puckman</a> (a.k.a. Pacman)</p>

<p>A Ludum Dare 48h Game Programming Competition entry from a few years ago, but still a blast: <a href="http://www.sykhronics.com/?recent/puff.html">PuffBOMB</a>.</p>

<p>An indiegamer forum thread started by James C. Smith from <a href="http://www.reflexive.net/">Reflexive Arcade</a> fame, talking about <a href="http://forums.indiegamer.com/showthread.php?t=2119">setting goals & rewarding players</a> in casual games.</p>

<p><br />
<img alt="PuckMan.png" src="http://dominique.biesmans.com/archives/images/PuckMan.png" width="224" height="288" /></p>]]>

</content>
</entry>
<entry>
<title>Flash 8 as a game development platform</title>
<link rel="alternate" type="text/html" href="http://dominique.biesmans.com/archives/2005/08/flash_8_as_a_ga.html" />
<modified>2007-03-12T08:35:38Z</modified>
<issued>2005-08-09T07:56:16Z</issued>
<id>tag:,2005:/2.9</id>
<created>2005-08-09T07:56:16Z</created>
<summary type="text/plain">Flash 8 gets anounced. On this site you can find some interesting demos &amp; descriptions. Looks like flash 8 is becoming an (even more) viable game development platform, especially with development tools like NeoSwiff and MTASC....</summary>
<author>
<name>Dominique</name>


</author>
<dc:subject>Game Development</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://dominique.biesmans.com/">
<![CDATA[<p><a href="http://www.macromedia.com/software/studio/">Flash 8 gets anounced</a>. On <a href="http://www.valyard.com/en/flash8">this site</a> you can find some interesting demos & descriptions. Looks like flash 8 is becoming an (even more) viable game development platform, especially with development tools like <a href="http://www.globfx.com/products/neoswiff/">NeoSwiff</a> and <a href="http://www.mtasc.org/">MTASC</a>.</p>]]>

</content>
</entry>
<entry>
<title>Neoswiff : Developing flash content in C#</title>
<link rel="alternate" type="text/html" href="http://dominique.biesmans.com/archives/2005/05/neoswiff_develo.html" />
<modified>2007-03-12T08:35:10Z</modified>
<issued>2005-05-12T07:36:16Z</issued>
<id>tag:,2005:/2.8</id>
<created>2005-05-12T07:36:16Z</created>
<summary type="text/plain">Now here&apos;s an interesting product in the works that allows you to compile C# applications to SWF. It&apos;s available as a stand-alone compiler, or as a plugin for Visual Studio.NET 2003. It has a .NET compatible SDK, making it suitable...</summary>
<author>
<name>Dominique</name>


</author>
<dc:subject>Game Development</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://dominique.biesmans.com/">
<![CDATA[<p>Now here's an interesting product in the works that allows you to compile C# applications to SWF. It's available as a stand-alone compiler, or as a plugin for Visual Studio.NET 2003. It has a .NET compatible SDK, making it suitable for winforms development. It surely looks interesting for game development, as it allows you to make flash applications in a real development environment!</p>

<p>You can download the beta from this <a href="http://www.globfx.com/products/neoswiff/">link</a>.<br />
And als check out <a href="http://www.darronschall.com/">Darron Schall's blog</a> for some interesting real life examples of neoswiff, e.g. <a href="http://www.darronschall.com/weblog/archives/000159.cfm">this article</a> about a port of a C# winforms application to Neoswiff.</p>]]>

</content>
</entry>
<entry>
<title>New Nuclide website</title>
<link rel="alternate" type="text/html" href="http://dominique.biesmans.com/archives/2005/04/new_nuclide_web.html" />
<modified>2007-03-12T08:34:48Z</modified>
<issued>2005-04-29T07:16:04Z</issued>
<id>tag:,2005:/2.7</id>
<created>2005-04-29T07:16:04Z</created>
<summary type="text/plain">A quick little plug for the funtastic Nuclide website. A new design and soon a new game. Stay tuned!...</summary>
<author>
<name>Dominique</name>


</author>
<dc:subject>Game Industry</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://dominique.biesmans.com/">
<![CDATA[<p>A quick little plug for the funtastic <a href="http://www.nuclide.com/">Nuclide website</a>. A new design and soon a new game. Stay tuned!</p>

<p><a href="http://www.nuclide.com/"><img alt="Nuclide Website" src="http://dominique.biesmans.com/archives/images/nuclidewebsite.jpg" width="320" height="230" /></a></p>]]>

</content>
</entry>
<entry>
<title>Gamedev Technology? Get over it!</title>
<link rel="alternate" type="text/html" href="http://dominique.biesmans.com/archives/2005/04/gamedev_technol.html" />
<modified>2007-03-12T08:34:31Z</modified>
<issued>2005-04-07T20:32:56Z</issued>
<id>tag:,2005:/2.6</id>
<created>2005-04-07T20:32:56Z</created>
<summary type="text/plain">Most game developers probably have spent some time in the often under-estimated &apos;technology phase&apos; in which you are building a library, platform or engine to write your next great game in. Browse various game development forums, or flipcode&apos;s &apos;Image Of...</summary>
<author>
<name>Dominique</name>


</author>
<dc:subject>Game Development</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://dominique.biesmans.com/">
<![CDATA[<p>Most game developers probably have spent some time in the often under-estimated 'technology phase' in which you are building a library, platform or engine to write your next great game in. Browse various game development forums, or <a href="http://www.flipcode.com/iotd/">flipcode's 'Image Of The Day'</a> gallery, and you'll see lots of engines, scripting languages, ray tracers, tutorials, IDE's, etc. etc... All the technology you (and everyone else out there) will ever need to design and implement a game. Sometimes, someone will post a screenshot or a beta of a game, but it seems lots of aspiring game developers (most?) are still inventing tech.</p>

<p>Speaking for myself, I know I have poured lots of valuable energy in various frameworks, most of which are collecting electronic dust on my hard disk. Did I gain experience by doing that? Sure. Did I finish lots of games with it? Nope. </p>

<p>2 years ago, I made the move towards professional game development, since then I have been working on downloadable/casual games for/with <a href="http://www.nuclide.com">nuclide</a>, and guess what? Writing games has little to do with implementing technology! Sure you can write a library that fits your own programming style best, or has an über-elegant design, or makes better use of the latest pixel shader API, or has a way-cool software fallback, so your game can run on a 8086 too! But you have to ask yourself, do you want to write games, or do you want to write libraries? If the former, choose an existing library or framework, there are lots of high quality open source and or commercial alternatives out there. Pick one, and start writing that game! Get over it!</p>]]>

</content>
</entry>
<entry>
<title>About &apos;Phil Steinmeyer’s analysis of Casual Games.&apos;</title>
<link rel="alternate" type="text/html" href="http://dominique.biesmans.com/archives/2005/03/about_phil_stei.html" />
<modified>2007-03-12T08:33:37Z</modified>
<issued>2005-03-02T09:42:50Z</issued>
<id>tag:,2005:/2.5</id>
<created>2005-03-02T09:42:50Z</created>
<summary type="text/plain">I&apos;ve stumbled on Phil Steinmeyer’s blog. Phil Steinmeyer is a game industry veteran, and the guy behind Railroad Tycoon 2 &amp; 3. He has lot of interesting things to say about the industry, but I&apos;d like to comment a bit...</summary>
<author>
<name>Dominique</name>


</author>
<dc:subject>Game Industry</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://dominique.biesmans.com/">
<![CDATA[<p>I've stumbled on <a href="http://philsteinmeyer.com/">Phil Steinmeyer’s blog</a>. Phil Steinmeyer is a game industry veteran, and the guy behind Railroad Tycoon 2 & 3. He has lot of interesting things to say about the industry, but I'd like to comment a bit on his vision on casual games.</p>]]>
<![CDATA[<p>In <a href="http://philsteinmeyer.com/modules/news/article.php?storyid=7">this article</a> Phil Steinmeyer talks about the good & the bad of Puzzle Games, as Casual Games are often refered to. I’d like to make a few remarks on what he has to say, and more specifically what he suggests is ‘bad’ about the current state of the casual game industry.</p>

<p>He states there is <blockquote>No feeling of ‘progression’ – Almost all of the puzzle games last 2-20 minutes, with no larger meta-game to encourage you to play it ‘just one more time’. </blockquote></p>

<p>Well, if you take a look at the successful casual games, you clearly see that communication of progression to the user is one of the things that separates them from the less successful ones. Take for instance <a href="http://www.reflexive.com/index.php?CID=4381&FLEXSTATE=Puzzle&PAGE=game_detail&AID=196">Big Kahuna Reef</a> by <a href="http://www.reflexive.com/">Reflexive</a>. Currently RealArcade’s nr.1 seller. This game clearly shows a good implementation of different levels of progression. For instance, if you finish six levels, you unlock a new fish species, which you can then add to your reef.</p>

<p><a href="http://dominique.biesmans.com/archives/images/bigkahunareef.html" onclick="window.open('http://dominique.biesmans.com/archives/images/bigkahunareef.html','popup','width=800,height=600,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://dominique.biesmans.com/archives/images/bigkahunareef-thumb.jpg" width="400" height="300" border="0" /></a></p>

<p><br />
James C. Smith, the developer of Big Kahuna Reef elaborates on this principle which he calls <em>James’ theory of multi-tier goal oriented game design</em> in <a href="http://forums.indiegamer.com/showthread.php?p=26434#post26434">this thread</a> on the indiegamer forums.</p>

<p>Furthermore, mr. Steinmeyer says <blockquote>Virtually every game involves some variation on grouping shapes/colors/words to remove them from the board.  This is fun for a bit, but if new users keep finding nothing but variations on this same basic theme, they will quickly abandon the genre. </blockquote></p>

<p>Well, the numbers prove you wrong so far. The ‘match three of a kind’ principle seems to be holding up very well. Big Kahuna Reef is indeed a Bejeweled clone, with a twist. I’m not saying this is a good thing, but it shows that the crowd that buys casual games is not looking for originality (What are they looking for then? What makes them buy? I’ll try to dig into this in another post.)</p>

<blockquote>Licensing needed – OK, I’m pretty reluctant to even suggest this, but the downloadable market needs to explore licensed content/stories/brands. </blockquote>

<p>Well, in fact there are casual games that have gone this road. Take e.g. a look at<br />
<a href="http://zone.msn.com/en/spiderman2/default.htm">Spiderman 2 : Web of words</a> <br />
<a href="http://zone.msn.com/en/scrabblerack/default.htm">Scrabble Rack Attack</a> <br />
<a href="http://zone.msn.com/en/wheeloffortune/default">Wheel of Fortune</a><br />
And that’s just looking at MSN Games. Does this model work as well as in console and retail gaming? I guess time will tell, but so far, non licensed content seems to be doing pretty well!</p>]]>
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<entry>
<title>Pack Monster Simulator, missing sdl_mixer.dll</title>
<link rel="alternate" type="text/html" href="http://dominique.biesmans.com/archives/2005/02/pack_monster_si.html" />
<modified>2005-03-02T13:03:39Z</modified>
<issued>2005-02-02T20:15:11Z</issued>
<id>tag:,2005:/2.3</id>
<created>2005-02-02T20:15:11Z</created>
<summary type="text/plain">Oops, a little mistake in the last release of the Pack Monster Simulator. It apears there was a DLL missing (thanks Luca!). This should be fixed now. You can still download PackMonster1.0b.exe (1.4Mb) from the same location....</summary>
<author>
<name>Dominique</name>


</author>
<dc:subject>Handheld Games</dc:subject>
<content type="text/html" mode="escaped" xml:lang="en" xml:base="http://dominique.biesmans.com/">
<![CDATA[<p>Oops, a little mistake in the last release of the Pack Monster Simulator. It apears there was a DLL missing (thanks Luca!). This should be fixed now. You can still download <a href="http://www.dmdevelopment.easynet.be/PackMonster1.0b.exe">PackMonster1.0b.exe</a> (1.4Mb) from the same location.</p>]]>

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